Moreover, he was kind enough to create a custom fix for the Patch-a-Bobble issues, on Bisboch’s request.
That’s how Aladar came onboard on the Lost Cave Project.
Also this is already done for you if you want to use a Raspberry Pi 3 with .
You just need to add the Co Co roms and you’re ready to go…
Which is vital when you want to optimize your code for the most speed or the smallest size.
LWTOOLs which includes lwasm is an amazing 6809/6309 assembler that is completely free.
Having still some free time before the planned release date, we decided to broaden our scope by updating the graphics too.At first, Bisboch selected the best bonus items which originally appeared only on the home/handheld versions, and injected them into the coin-op gfx ROMs by using an old arcade graphics editor called TURACO (again, fixed by Aladar in order to properly work with Bubble Bobble).Aladar then created some tools to inject new graphics freely into many screens of the game, by allowing me to alter the original tilemaps.Basically, you need to find out again how to reach the good ending, since your old Super Bubble Bobble (and Power Up and Original Game…) codes won’t work in the Lost Cave!This way, you’re forced to discover this “new” game the same way you discovered Bubble Bobble many yoears ago: by playing, initially without cheats or help.