" says Molly Carroll, community and marketing manager at Chucklefish.
"We went really deep, it’s quite scary," laughs Brice.
Wargroove is referred to as a smaller Chucklefish project, relatively speaking—six or seven people are working on it, with a release date targeted for early next year.
Meanwhile, around nine or ten people are already working on Spellbound, and like Wargroove, it's partly inspired by games from old Nintendo consoles.
"There’s a whole mixture of them," says CEO Finn Brice when I ask about Spellbound's influences.
"The most obvious ones were Harvest Moon and Stardew Valley, there’s a lot we learned from that.
But ultimately you’re not going to have a horrific time, and it’s going to work out in the end—and you’re a wizard right? ""It’s very young adult literature in a lot of ways," says Baylis.
"We’re taking that idealised heroism away from you and you’re just another awkward teenager at a school of awkward teenagers.""I think it’s worth pointing out that we’re, in general, not just out of coincidence, a young company," says Brice.
During the interview, the staff referred to this project as 'Spellbound', a working title that's been doing the rounds for a while now, so that's how I'll refer to the game here."Most of the people around here are very young, and I think this is a game that comes out of their personal experiences, so it definitely has that going on." The idea of a magic school combined with the game's look led people to assume Spellbound was inspired by the anime Little Witch Academia, but that's not the case, as the developers told me before.Baylis elaborated on why people made that comparison during our conversation last week."The characters are a bit more independent, you might get dumped if you behave the wrong way." Don't necessarily expect Riverdale with witches and wizards, though."We want to hit close to home, but in a way provokes that intense nostalgia.